Hello and welcome to ZeldaCodes.org! Here you will find codes mainly designed to help make your speedrun practice much more efficient. There are many available codes to use. You can choose between using a pre-compiled cheat file or create your own and customize the button activators to your liking.

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Boktai 2: Solar Boy Django US Boktai: The Sun Is in Your Hand US Bomberman Max 2: Blue Advance US Bomberman Max 2: Red Advance US Bomberman Tournament US Boxing Fever US Breath of Fire US Britney’s Dance Beat US Buffy the Vampire Slayer: Wrath of the Darkhul King US. GCN AR to WiiRD CodeType Converter v0.9. Filename ARtoWiiRDv0.9.zip Date Posted Aug 13, 2008 Categories Applications, Wii: Tags Wii: Downloads. Simply copy the code into the left box and click decrypt: Step 2: You now need to convert the decrypted action replay codes to ocarina. Start the 'AR to WiiRD.jar', copy your code into the left box and click convert code types. If you decrypted the code with GCNcrypt first you need to check the 'Each code has a verifier line.'

ZC is a more up to date version of the GCT Files you will find here. The difference is that ZC is made so that it is no longer restricted by the normal 425 line limit the GCT Files have. The biggest change is a Mem File code. This is similar to, but not quite, a save state.

The Ocarina of Time Trainer is a powerful testing utility created by glank. A Wii Virtual Console version has been released. I highly recommend using it over any of the codes you will find here. There are a few codes in the Code Database for use with the Trainer.

A GCT File is the type of file that Gecko OS and Nintendont use for applying codes to a game. There are a few different ways you can create/get this file. The easiest way is in the Code Database. Additionally you can either use the Gecko Code Manager or the Online GCT Creator from GeckoCodes.org.

If you make your own cheat file it is unlikely that you will be able to fit as many codes as there are in the pre-compiled files unless you know what you are doing. Reusing parts of codes and knowing how to apply endif's lower the amount of total lines used thus allowing for more to be added in as the maximum amount of lines allowed is 425. All of the codes listed in the Code Database are made so that they will work simply on their own. Which will overall add additional lines.

The Code Database allows you to view all available codes for a specific game. As well as see some information about each code and what it does. You'll want to know exactly how to use it otherwise you may end up with a code that just doesn't seem to work. So lets get to explaining.

On the Code Database page you will see three main boxes.

Options

Game ID:

  • This is the name that the cheat (.gct) file needs to be named for Gecko OS or Nintendont to be able to read it.

Game:

  • A drop-down list of games.
  • Select the game you would like to see codes for.

Version:

Action Replay Codes For Spectrobes

  • A drop-down list of versions.
  • Select the version you would like to see codes for.

If you select a game and/or version that does not have codes available for it the code list will not be populated and the title will have a red background.

Online

Controller:

  • A drop-down list of controllers that can be used to activate codes.
  • Select the controller you would like to use.
  • Nintendo 64 is for use with a N64 to Gamecube Adapter. It is not designed to work with any other adaptor.
  • For Nintendo 64 only one C-Button can be active at a time.

Activators:

  • A list of the possible activators.
  • At most any code here will have four activators on it.
  • This option controls which activator you are modifing the input for.

Inclusive:

  • A list of checkboxes for setting an activator as inclusive.
  • Inclusive means the input itself is inclusive to all possible input.
  • An inclusive code will activate as long as the button or buttons set to activate it are pressed, even if additional buttons are being pressed.
  • A non-inclusive code will activate if, and only if, the specific button or buttons set to activate it are pressed.

Activator Description:

  • A description of what the current selected activator does.
  • For codes that only have one activator this is not used.

Input Buttons:

  • A set of buttons that can be turned on or off.
  • These control what buttons will be needed to activate the current selected activator.
  • Green buttons signify it is a useable input for the controller.
  • Red buttons signify it is an unuseable input for the controller.

Download GCT Button:

  • Used for downloading a GCT File containing all the current selected codes in the database.

Code List

  • A list of all the codes for the current selected game and version.
  • Select the code you would like to see.

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Code Description

  • Gives a description of what the code does and some additional information about it. If the code requires something specific to activate it, it will highlighted in a red box.

Gecko Code

  • Shows the title and code for the current selected one from the Code List.
  • Clicking anywhere in this box should select all the text.
  • Copy/Paste it to a text file or to the Online GCT Creator.
  • Activators are color coded so that they stand out.
    Red: Gamecube
    Yellow: Nintendo 64
    Green: Classic
    Blue: Wii Remote

The Information section has additional information about codes that are not listed in the code descriptions in the Code Database. Such as the table of locations the Set Warp Code can take you to. There is also a activator list for the pre-compiled cheat files. However for specific details about a code use the Code Description in the Code Database.

The downloads section features all things you may need to use these codes. Such as homebrew apps. As well as the pre-compiled cheat files if you choose to not make your own.

The changelogs show when something has changed. Whether something has been added, removed, modified, etc. For Master Quest only unique changes are listed. Everything on the Ocarina of Time changelog also applies to Master Quest.

Lists of RAM Addresses that may be helpful for creating custom codes.

Action Replay Codes Converter online, free

Contains alternate ways to play to make it more challenging to complete. For example Damageless for Majora's Mask. Where the goal is to beat the entire game, start to finish, without ever taking any damage.

A Gecko Codes to Lua Script converter. This converter is no where near complete, however. For more advanced codes it will not provide properly working Lua Script and many codetypes are blacklisted as I do not know how they work.

a short 'guide' for converting yourself. I'm assuming Action Replay to be the same format used in DeSmuME as action replay. I don't have a real AR device though, so I can't test it there.

here's the formula for AR:

8bit Write (1 byte): 2AAAAAAA 000000XX

16bit Write (2 byte): 1AAAAAAA 0000XXXX

32bit Write (4 byte): 0AAAAAAA XXXXXXXX

A is for Address, X for value. the first digit represents size.

example:

assuming I found the money cheat in FFXII: Revenant Wings, the address is 02FAF080, size 4 bytes (32bit) and i want the value to be 50m. convert 50m to hex is
my cheat will be like this:
02FAF080 02FAF080

now I want auracite. the address is 0207350C. you can't have more than 99, so size is 1 byte (8 bits). so we have to change the first digit to 2. the address is now 2207350C. convert 99 to hex, is 63. fill zeroes before it so it's 8 digits.
result:
2207350C 00000063


If you want to only activate the cheat on a button press, add a line first:

94000130 FFFB0000 for select

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94000130 FCFF0000 for l+r

etc. (look at existing AR codes to find more examples)

e.g if you want 99 auracite when you press l+r, the code will be
94000130 FCFF0000
2207350C 00000063